I investigated how different forms of designer artifacts (Lego, prototypes, storyboards) influenced the types of ideas that arose in game design work. The different artifacts invited to focus on specific parts of a game, for example, creating storyboards meant that ideas around places were in focus. This was part of my master's thesis in Design at Link?ping University.
Wrote Master Thesis. I created a storyboard and two working prototypes based on the participants' ideas. Both prototypes were programmed in Visual Studio, with Visual Basic and C#. I used Nintendo Wii motes attached to a PC to make the interaction work.
Experimental UX study investigating how moving tiles in an interface can support thinking and problem-solving.
More about Embodied UX in a word game: moving letter tiles as a cognitive strategyEmbodied UX prototype where voice, rhythm, and physical interaction are explored through rapid prototyping in real-world movement.
More about UX, embodiment and rhythm in jugglingEmbodied UX project where physical activity, place, and digital interaction are combined in an outdoor game.
More about Stone Age Trail - UX, embodiment and nature experiencesPrototype of a spatial game where body, movement, and projection are used to explore accuracy and meaning.
More about UX, embodiment and accuracy in table tennisEmbodied UX prototype using RFID, where physical play is augmented with real-time audio and missions.
More about UX, embodiment och fantasi i interaktiv bilmatta