Embodied UX
Designing with the body as a tool

In my embodied-UX projects, I explore how body, space and materials create meaning in interaction. Instead of starting with a screen or wireframes, I work with movement, tempo, physicality and presence - letting prototypes be tested through the body.

Each experiment investigates a specific dimension of bodily interaction, such as accuracy, rhythm, imagination, or engagement. The aim is to find new ways for digital systems to be felt, not just understood.

These are small, fast, and playful prototypes that show how technology can support, challenge, or enhance human capabilities in motion.

Embodied UX projekt

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Embodied UX in a word game: moving letter tiles as a cognitive strategy

Experimental UX study investigating how moving tiles in an interface can support thinking and problem-solving.

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UX, embodiment and rhythm in juggling

Embodied UX prototype where voice, rhythm, and physical interaction are explored through rapid prototyping in real-world movement.

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Stone Age Trail - UX, embodiment and nature experiences

Embodied UX project where physical activity, place, and digital interaction are combined in an outdoor game.

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Making players design – UX och embodied speldesign

Study of how design artefacts influence idea generation in game design through embodied and participatory methods.

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UX, embodiment and accuracy in table tennis

Prototype of a spatial game where body, movement, and projection are used to explore accuracy and meaning.

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UX, embodiment och fantasi i interaktiv bilmatta

Embodied UX prototype using RFID, where physical play is augmented with real-time audio and missions.

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