In my embodied-UX projects, I explore how body, space and materials create meaning in interaction. Instead of starting with a screen or wireframes, I work with movement, tempo, physicality and presence - letting prototypes be tested through the body.
Each experiment investigates a specific dimension of bodily interaction, such as accuracy, rhythm, imagination, or engagement. The aim is to find new ways for digital systems to be felt, not just understood.
These are small, fast, and playful prototypes that show how technology can support, challenge, or enhance human capabilities in motion.
Experimental UX study investigating how moving tiles in an interface can support thinking and problem-solving.
More about Embodied UX in a word game: moving letter tiles as a cognitive strategyEmbodied UX prototype where voice, rhythm, and physical interaction are explored through rapid prototyping in real-world movement.
More about UX, embodiment and rhythm in jugglingEmbodied UX project where physical activity, place, and digital interaction are combined in an outdoor game.
More about Stone Age Trail - UX, embodiment and nature experiencesStudy of how design artefacts influence idea generation in game design through embodied and participatory methods.
More about Making players design – UX och embodied speldesignPrototype of a spatial game where body, movement, and projection are used to explore accuracy and meaning.
More about UX, embodiment and accuracy in table tennisEmbodied UX prototype using RFID, where physical play is augmented with real-time audio and missions.
More about UX, embodiment och fantasi i interaktiv bilmatta