New website for SL

For SL, I served as Design Lead as a consultant from TietoEVRY in the development of the new sl.se. The project was not just about visual redesign--it involved structuring, testing, and improving a complex information system used by millions of people.

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My work

I led the work throughout the entire product development lifecycle using a hypothesis-driven, user-centered approach. To understand how people actually used the service, we mapped behaviors and needs through interviews, workshops, and user testing--both in real traffic environments and in more controlled test settings. A key part of my role was translating insights into concrete, testable concepts and prototypes that could be validated and iterated upon. I also contributed to building a scalable design system, enabling consistent and efficient implementation in close collaboration with the development team. Accessibility according to WCAG was treated as a fundamental design parameter and integrated into the overall system thinking, rather than as a separate checkpoint at the end of the process.

Customer

 SL

Links

Show new SL web

The design work

Design work was performed in 2-3 week long sprints. Every sprint included a design workshop with the customer (SL) and other stakeholders such as developers. User insights was collected in almost every sprint. Below are described some of the user centered design methods that's been part of the design work.

Customer journeys

In the start of the project, we created several user journeys in order to describe and focus on the different user needs and experiences. The journeys were based on data such as personas (which SL hade generated since earlier), deep interviews about travel behavior and experience, and user testing on the previous SL website. I made the user journeys come to life by drawing storyboards and they became a way to keep focusing on the users through the whole design project.

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Customer journeys have been a way to focus on the travelers through the whole project.

Alternative solutions

We most often made multiple designs for design problems. This was a way to keep the designs divergent and not converge too early into our own design ideas. We showed, discussed and tested the alternative designs with users and could by that deepen our understanding about the most promising design path.

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We most often explored several alternative designs, this made the design work to an explorative activity.

User testing

Through the design work, hundreds of user insights have been analyzed. User testing have been one way to get user insights. We performed user testing on mobile prototypes with travelers at subway platform, bus stops etc. Other types of user testing was performed at the office by the computer in more controlled tests.

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User testing was performed in the SL-traffic using mobile prototypes, or at the office with computer- and mobile prototypes.

Quantitative methods

We used quantitative methods to analyze some of the design hypotheses. Examples of this are experiments comparing designs by letting travelers at subways platforms or bus stops, solve tasks with mobile prototypes. Different groups were instructed to use different designs. In this way we could collect user data fast and thereby understand if any design was significantly better or worse that the others. In the image below the experiment considered task time on a light- vs dark graphical design in the actual subway millieu. We also performed more quantitative studies such as card sorting with factor analysis and tree testing.

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Experiment comparing task time on a light vs dark graphical design.

Structure - card sorting and factor analysis

How the web was strucured was based on the users mental models, which we could get insight into through card-sorting. A number of users were, one at the time, instructed to sort different travel-themes into groups in the way they considered right. Factor analysis was used in order to find recurrent, general groups, that should be suitable to use as e.g. main navigation etc.

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Card sorting and factor analysis was a good way to get insight into the users mental models.

Structure - tree test

Tree teesting was a way to compare alterantive hypotheses regarding structure of the web. We tested several variants of main navigation and could thereby find the one that was fastest to find content with, and brought with it least amount of errenous navigation.

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Analysis of how users navigated in two comparative structure designs, here the second alternative was both fastest and meant least amount of errenous navigation.

Design system

A design system and style guide were created in Sketch. This facilitated to make ui design consistent.

Accessibility

Accessibility was an important part of the design work. We applied WCAG level 2 and did accessibility tests in cooperation with the Swedish Association of Visually Impaired People.

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