For a large part of my employment, I was responsible for the development of the content system for the play sites and as part of this I carried out a design work with the aim of simplifying the daily work of the editors. The design work was done on my own initiative. I used methods such as participatory observation, prototypes and workshops where the editors themselves had to come up with ideas on certain themes we found problematic. Several ideas were further developed and the editors' work was simplified and became more effective.
Designed to make the system more efficient to use for Viasat's editors. Programmed PHP, HTML and Jquery in the DRUPAL CMS.
Lectures on modern frontend architecture with a focus on JavaScript, MVC, and structured code.
More about Lecture on advanced web pagesDesign and implementation of dynamic TV schedules in a CMS, with a focus on performance and usability.
More about ViasatEducational materials and a website explaining advanced frontend development.
More about Flash lesson
Experimental UX study investigating how moving tiles in an interface can support thinking and problem-solving.
More about Embodied UX in a word game: moving letter tiles as a cognitive strategy
Experimented with AI-generated themes in a word game and tested how design and cognitive load affect users' decision tempo.
More about Measurable UX in a word game: Vue, AI-generated themes, and decision tempoInteractive colouring book built with Canvas, where children's behaviours were studied through user testing and iterative prototyping.
More about Crafts on SVT BarnFullstack-utveckling av play-tjänster och interna system med fokus på skalbarhet och innehållshantering.
More about Web development ViasatGame development in LibGDX, combining gameplay, graphics, and technology for web and Android platforms.
More about Blowfish, game for Android and browser